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Gearcity demo
Gearcity demo







gearcity demo
  1. Gearcity demo update#
  2. Gearcity demo Patch#

Bugfix: Removed broken predesigned vehicle. GUI: The game will no longer recenter the Components Modification window after using end production. Bugfix: The game will now load the next memo after deleting a memo. Bugfix: Fixed small font in production lists when Auto Production is enabled. Bugfix: Fixed rare condition that allowed the player to build one extra branch when branch limits setting is enabled. Bugfix: Fixed list page reset when using Mega Menu End Production and Stop Selling tools. Bugfix: Fixed Memo warning moving when resizing memo window.

gearcity demo

Gameplay: Disable Static Vehicle Popularity no longer blocks Random Vehicle Popularity at game start. Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used. Bugfix: Fixed TV and Internet marketing date mismatches. Bugfix: Fixed issue that was causing incorrect new generation when using refit system. Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese Bugfix: Fixed Redesign button issues in RnD->Modify->Components Bugfix: Fixed contract prices not updating when changing contracts.

gearcity demo

Bugfix: Fixed Districting Tutorial's title bar text. Just a little tech talk for those who are interested. I am using Unit圓D for AeroMogul's graphical client. However, it is just an economic engine, whereas Beardgine I and II were entire game engines specifically designed for GearCity. It is the next iteration of the economics engine found in GearCity's Beardgine I and Beardgine II. It is called Beardgine III Economic Engine. I am now working on the economics engine for the game. So instead, you'll get a couple of screenshots. I would love to share an early teaser trailer, but the Russian invasion of Ukraine has hampered artwork production. The graphical client, including airports, routes, and the first iteration of some of the UI, is complete. I'm pleased to report that progress is going very well. AeroMogul is an airline management business simulator. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums.Īs some may know, I have spent the last 6 months working on our next game, AeroMogul. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go.

Gearcity demo update#

But there are a few moderate and small bug fixes.ĭepending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release.

Gearcity demo Patch#

This update is another bug-fix patch of things submitted to me over the last few months.









Gearcity demo